AnimGraphLab Alpha
Nodes Object Merge

Object Merge node allows you to bring geometry from other parts of your nodegraph into the current stream without drawing long, messy wires across. It acts as a “wireless” receiver.

It is designed to work exclusively with Null nodes. You typically place a Null node at the end of a logic chain (like a "Left Arm"), and then reference that Null node here to combine it into the final character assembly.

Parameters

ParameterDescription
LabelThe display name for the node.
TargetsList of Null nodes to merge geometry from.

Smart referencing

  • Auto-updating labels: If you rename a target Null node like changing "OUT_Arm" to "OUT_Robot_Arm", the Object Merge node will automatically detect this change and update everything on the fly to display the new name.
  • Stable connections: You can move the target node anywhere in the graph or change its upstream inputs, and the Object Merge will maintain the link as long as the specific Null node itself exists.

Usage

Rect
Circle
Merge
Null
Object Merge

SETUP

  1. Create a Null node at the end of the branch you want to reference.
  2. Select this Object Merge node.
  3. In the parameters panel, click Add Object.
  4. Use the dropdown to search for and select your Null node. The system will filter and show only Null nodes.
  5. (Optional) Use the Group field to fetch only a specific subset of geometry from that target (shapes or points)

See also