Arrow
Generates a customizable arrow shape with adjustable shaft and head dimensions.
Artboard
Serves as the final canvas for rendering your designs, defining the output dimensions and background.
Artboard merge
Combines multiple artboards into a single grid layout.
Attribute randomize
Adds variation to points or shapes to control instancing, transforms, and procedural effects.
Bend
Curves and deforms shapes along a defined line using an interactive gizmo.
Bevel
Rounds selected points (corners) of shapes by a specified amount.
Blend
Blends two sets of shapes together using various compositing operations.
Blur
Applies a uniform or Directional blur to incoming shape(s).
Boolean
Performs boolean operations between two sets of shapes.
Clip
Removes geometry on one side of a clipping plane.
Color
The Color node applies a solid color fill to an incoming shape or layer stack.
Controller
Create custom interfaces to drive parameters on multiple nodes from a single location.
Copy and transform
Creates copies of geometry and applies successive, cumulative transformations to them.
Copy to points
Copies input geometry onto the points of a target geometry, with control over orientation and scale.
Delete
Removes specific shapes or points from the geometry stream based on group selection.
Donut
Generates a ring shape defined by an outer and inner radius.
Ellipse
The Ellipse node generates a basic elliptical or circular shape.
Export
Renders and saves the final output of a graph to a specified file format.
Extract center
Generates point(s) at specific locations relative to the bounding box of input shape(s).
Fuse
Merges nearby points within a specified distance.
Grain
Adds a procedural grain or noise texture to shapes.
Group
Create and manage selections of shapes or shape points.
Group expand
Grow or shrink a group selection based on proximity or connectivity.
Group invert
Create a new group containing everything NOT in a specified group.
Import
Allows to bring external SVG, raster image files.
Light
Applies lighting and shadow effects to shapes, adding depth and realism.
Linear gradient
Creates a linear gradient fill that can be applied to shapes.
Mask
Uses one set of shapes to control the visibility of another, with optional compositing.
Match size
Aligns, translates, and scales a source geometry to match the bounding box of a target geometry.
Merge
Combines multiple shape or property streams into a single output, controlling the layering order.
Mirror
Mirrors a shape across a vertical or horizontal axis, with an option to weld the result into a single shape.
Noise
Deforms shapes by displacing their points using procedural noise.
Null
A utility node that passes input data through to the output unchanged.
Object merge
Fetches geometry from Null nodes anywhere in the graph without using wires, enabling clean and organized graph structures.
Parent constraint
Constrains the position, rotation, and scale of a source object to match a target parent object.
Path
Allows to create custom vector shapes using points and bezier handles.
Pencil
Allows to draw freehand strokes that can be filled and outlined.
Perspective
Distorts incoming shapes in perspective using a 4-point visual gizmo.
Pixelate
Converts shapes into a grid of pixel-like squares.
Polygon
Generates a regular polygon with a specified number of sides.
Radial gradient
Creates a radial gradient fill that can be applied to shapes.
Rectangle
Generates a basic rectangular shape.
Resample
Rebuilds curves by adding or removing points to create an even distribution.
Scatter
Scatters points randomly inside a shape's area or along its outline.
Separate shapes
Splits a single shape with multiple contours into individual shapes, or re-labels multiple incoming shapes with indexed names.
Shape along path
Maps and distributes geometry along the curve of a path.
Shape mixer
Combines multiple shapes to be randomly distributed with weights for use with nodes like Copy to Points.
Smooth
Relaxes and smooths the points of a shape to create organic, flowing curves.
Spiral
Generates a spiral path defined by start/end radii and revolutions.
Split
Isolates a specific subset of geometry based on group selection.
Star
Generates a star shape with a configurable number of points and inner/outer radii.
Subnet
Encapsulates a part of your node graph into a single, reusable component, helping to organize complex setups.
Subnet input
The entry point for data flowing into a Subnet from its parent graph.
Subnet output
The exit point for data flowing out of a Subnet back to its parent graph.
Switch
Routes geometry flow between two paths based on logical conditions.
Text
Generates text with a wide range of typographic controls.
Text on path
Warps text along the curve of a path or shape.
Transform
The Transform node applies transformations like position, scale, and rotation to an incoming shape or layer stack.
Trapezoid
Generates a trapezoid shape defined by top width, bottom width, and height.
Vectorize
Converts PNG, JPG, WEBP raster images into SVG vector graphics.