AnimGraphLab Alpha

Parameters

Select a node to edit its parameters.

Shape along path node maps any geometry source along the curve of a path source. It can stretch a single shape to fit the path, or repeat it multiple times.

Parameters

ParameterDescription
LabelDisplay name
ModeHow geometry is mapped onto the path.
CompositionTreat all input shapes as a single group or distribute individual shapes (e.g. from Shape Mixer).
Shapes orderHow to cycle through the input shapes.
SeedRandomize the shape selection order.
Deform shapeIf enabled, bends the shape to follow the path curve. If disabled, keeps the shape rigid and only rotates it.
CountExact number of copies.
SpacingExtra space between repeated items.
OffsetSlide geometry along the path.
Normal offsetDistance away from the path center.
Vertical alignmentHow the geometry sits on the path line.
ScaleScale of the geometry pieces.
ReverseFlip the direction of the path mapping.
Node Input DiagramA diagram showing a source shape connecting to the left input of a node, and a target shape connecting to the right input.SourceTargetshapeAlongPath

Source

The path curve that defines the trajectory.

Target

The shape(s) to move along that path.

Modes

  • Repeat (Fit): Repeats the shape along the path based on the shape’s width plus a Spacing value. It fills the path as much as possible.
  • Repeat (Count): Repeats the shape exactly Count times, distributing them evenly along the path length.
  • Stretch to Fit: Stretches a single instance of the geometry to cover the entire length of the path.
  • Single: Places a single instance of the geometry at the start (modified by Offset).

Geometry Options

  • Deform Geometry: When enabled (default), the shape bends to conform to the curvature of the path. When disabled (Rigid mode), the shape remains straight but rotates to align with the path’s tangent at its center. Rigid mode is useful for mechanical objects like chain links or vehicles.
  • Composite Input: When enabled, all input shapes are treated as one large object. When disabled, the node treats input shapes as variations (e.g from a Shape Mixer) and can cycle through them sequentially or randomly.

Tips

  • To create a chain, use Repeat (Fit) with a Spacing slightly smaller than 0 to overlap links, and disable Deform Geometry.
  • Styles (Fill, Stroke, Effects) are inherited from the source geometry.
  • Use the Normal Offset to float the shape above or below the path line.

See also