The Smooth node relaxes a shape’s outline by averaging its points and adjusting its curves.
The node can operate on any shape (like Rectangles, Stars, or complex Paths) by first converting its outline into a series of points internally before processing.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Iterations | The number of smoothing iterations to apply. Fractional values are supported. |
Strength | The strength of the smoothing effect. |
Iterations and Strength
Iterations: This controls how many times the two-step smoothing process is repeated. A single iteration will gently soften corners. Higher values will cause the shape to relax more dramatically, often shrinking and becoming more rounded. Fractional values (e.g.,
0.5) are supported for very fine-tuned adjustments.Strength: This determines how much a point and its handles move towards their “ideal” smoothed position in each iteration. A value of
0.5moves them halfway, while a value of1.0moves them all the way. Lower strength values produce a more subtle effect per iteration.
Practical Use Cases
- Creating Organic Shapes: The most common use is to turn a primitive shape, like a Star or Rectangle, into a soft, blob-like form. High iteration counts can produce liquid or amoeba-like effects.
- Softening Corners: Use a low iteration count (e.g., 1-3) to quickly round the corners of any shape without the sharp precision of the
Bevelnode. - Hand-Drawn Look: Applying a very subtle smooth (e.g., 1 iteration with low strength) can break up the perfect lines of computer-generated geometry, giving it a slightly more natural, hand-drawn appearance.