AnimGraphLab Beta
Nodes Warp

Warp node displaces the points of a shape based on an underlying field. It can be used to create organic distortions, liquid-like noise, glitches, or concentric ripples (doppler effect).

Unlike the Noise node which strictly moves points along their normals, Warp provides independent X and Y axis displacement options.

Parameters

ParameterDescription
Label
The display name for the node.
Group
Specifies a subset of shapes or points to deform.
Mode
Choose the deformation method.
Operate on
Warp whole shape by resampling it or use existing points.
Amount
The strength of the warp effect on the X and Y axes.
Frequency
How tight or spread out the warp waves are.
Phase
Pans the warp field. In Ripple mode, X acts as phase/time.
Center
Center of the ripple effect.
Radial displacement
Pushes points away from the center radially instead of along absolute X/Y axes.
Resample
Number of points to generate for smooth deformation. 0 disables resampling.

Modes

  • Noise field: displaces points using a 2D Simplex noise algorithm for organic and liquid effects.
  • Ripple: displaces points according to a spherical wave function, originating from the center that can be offseted.

See also