Warp node displaces the points of a shape based on an underlying field. It can be used to create organic distortions, liquid-like noise, glitches, or concentric ripples (doppler effect).
Unlike the Noise node which strictly moves points along their normals, Warp provides independent X and Y axis displacement options.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Group | Specifies a subset of shapes or points to deform. |
Mode | Choose the deformation method. |
Operate on | Warp whole shape by resampling it or use existing points. |
Amount | The strength of the warp effect on the X and Y axes. |
Frequency | How tight or spread out the warp waves are. |
Phase | Pans the warp field. In Ripple mode, X acts as phase/time. |
Center | Center of the ripple effect. |
Radial displacement | Pushes points away from the center radially instead of along absolute X/Y axes. |
Resample | Number of points to generate for smooth deformation. 0 disables resampling. |
Modes
- Noise field: displaces points using a 2D Simplex noise algorithm for organic and liquid effects.
- Ripple: displaces points according to a spherical wave function, originating from the center that can be offseted.