Portal node allows to bring geometry from other parts of nodegraph into the current stream without drawing long, messy wires across.
In simple terms, it lets you “pick up” geometry from one place and “drop it” into another without any visible connections.
It is designed to work exclusively with Null nodes. A Null node is typically placed at the end of a logic chain (like a "Left Arm") so that later that Null node can be referenced to combine it into the final character or any other assembly.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Targets | List of Null nodes to merge geometry from. |
Referencing
- Auto-updating labels: If you rename a target Null node like changing
"OUT_Arm"to"OUT_Robot_Arm", the Portal node will automatically detect this change and update everything on the fly to display the new name. - Stable connections: You can move the target node anywhere in the graph or change its upstream inputs, and the Portal will maintain the link as long as the specific Null node itself exists.
Usage
Rect
Circle
Merge
Null
Portal
SETUP
- Create a Null node at the end of the branch you want to reference.
- Select this Portal node.
- In the parameters panel, click Add Object.
- Use the dropdown to search for and select your Null node. The system will filter and show only Null nodes.
- (Optional) Use the Group field to fetch only a specific subset of geometry from that target (shapes or points)