Falloff node generates a spatial field (Radial or Linear). It calculates the distance of incoming shapes or points from its center and writes a normalized value (0 to 1) into a custom attribute weight.
This weight attribute can then be read by downstream nodes like the Transform to procedurally animate scale, rotation, and translation based on proximity.
Remap parameter allows to alter the contour curve of the falloff to optionally make things bounce, step, or ease smoothly.
Parameters
| Parameter | Description |
|---|---|
Label | The display name of the node. |
Attribute | Writes normalized 0-1 falloff value to this attribute key |
Remap | Remap the falloff value |