AnimGraphLab Beta

Attribute create node allows to add custom data variables to geometry or edit existing ones.

Attributes can be assigned either at the Point level (individual vertices/points making up the geometry) or the Shape level (the entire object as a whole).

This custom data can later be read by other nodes (like Transform, Color, or Falloff) or expressions to drive procedural effects.

Parameters

ParameterDescription
Label
The display name of the node.
Group
The group of shapes or points to affect.
Class
Where to add the attribute.
Name
The name of the attribute to create or edit.
Type
The data type of the attribute.
Number value
The numeric value to set.
String value
The string value to set.
Color value
The color value to set.
Boolean value
The boolean value to set.

See also