Attribute create node allows to add custom data variables to geometry or edit existing ones.
Attributes can be assigned either at the Point level (individual vertices/points making up the geometry) or the Shape level (the entire object as a whole).
This custom data can later be read by other nodes (like Transform, Color, or Falloff) or expressions to drive procedural effects.
Parameters
| Parameter | Description |
|---|---|
Label | The display name of the node. |
Group | The group of shapes or points to affect. |
Class | Where to add the attribute. |
Name | The name of the attribute to create or edit. |
Type | The data type of the attribute. |
Number value | The numeric value to set. |
String value | The string value to set. |
Color value | The color value to set. |
Boolean value | The boolean value to set. |